"Graphics
Being videogames, the visuals are always the high-point of our Head-to-Head comparisons for most. In the case of Soul Calibur II there are certainly differences, drawbacks, and advantages to discuss, but they are not as prominent as you may think. The fact is, each console version looks great and has a few pros and cons. There is a "best-looking" version, of course.
Without seeing Soul Calibur II in motion, you might very well easily mistake one version for the other. Here you can see the beautifully rendered Ivy model, and there really are no clear advantages on any of the consoles in this area. Can you really spot the differences? Unlikely, but they do exist.
The PlayStation 2, while Namco has taken advantage of it quite well, still features some flicker and aliasing -- it's not nearly as noticeable as other titles, however. In fact, Soul Calibur II is certainly one of the best-looking PS2 titles out there.
Nonetheless, in a scene like this, it's tough to tell without seeing it motion.
Looking at the above screenshot, you should probably find yourself stumped by their similarity again. Look closely at the grass and dirt textures, and you'll see some slightly different filtering, but what should stand out the most is the color saturation. PlayStation 2 is pretty standard looking, GameCube has a deeper green tone, and Xbox tends to wash out a little more. This is nit picking, though. Anyone has to be searching for these things to catch them (which you should really only leave to us).
By far, though, the biggest and most noticeable differences can be discerned more by examining the above scene.
The carpet provides a good example of a complicated texture; you can see lighting differences, and you can see artifacting issues. The PlayStation 2 carpet, as you can see, is more pixilated and not as detailed up close. In motion, the textures dance around on the PS2 version which heightens the effect of the shimmering inherent to the hardware. As for GameCube, this particular texture doesn't budge and is perfectly filtered. It looks great. The catch is that as you push your field of vision towards the back of the scene, you can see the textures get a bit blurrier. On Xbox, this texture actually shifts slightly, but not nearly as much as the PS2 version. The strength on Xbox is its ability to display sharper textures in the background thanks to the larger amount of memory.
Then there is the framerate. Namco renders the action out at 60 frames per second on all three consoles, but unfortunately none of them are perfectly stable. The PlayStation 2 frequently slows down in the face of complicated particle effects and more detailed levels. GameCube and Xbox run very smoothly except for a hitch occasionally, but we noticed that the last boss, which throws off tons of effects, actually slows down the Xbox version. So, the GCN version seems to handle what's thrown at it a bit better.
All three versions run in widescreen, but only the GameCube and Xbox support progressive scan (480p). On top of this, the Xbox version supports the ultra high-end 720p (no 1080i) format. The latter looks very sharp, but only runs in 4:3 format -- a sad limitation, since most 4:3 DTVs don't support 720p and the HDTVs that do are widescreen format sets and thus display the game letterboxed in this mode.
In sum, the Xbox version takes the graphics award, but just barely. It and the GameCube version look spectacular, but the added texture detail on Xbox -- despite the slowdown with the last boss -- and 720p support pushes it over the edge. As for the PS2 version, if you're not bothered by framerate hitches occasionally, it's pretty solid, but it just doesn't have the same crisp look to it.
Winner: Xbox
Runner-up: GameCube "
Tanto Xbox como GC están muy a la par, y la mayor diferencia es la resolución. Por lo demás, prácticamente idénticas ambas versiones
Ahora con respecto a Vandal....
IGN habla sobre el control:
Control
This is one of those sections of our Head-to-Heads that comes under scrutiny when it comes to the fighting genre. Many people cry about the importance of the D-pad, others say they are fine with using an analog stick, some proclaim PS2 as home to the ultimate fighting pad, and many damn the Xbox and, often, the GCN controllers for being inadequate for the genre. Trust us, we've heard it all, but we've also seen it all -- people kicking just as much tale with the GCN or Xbox controller, and even those that found dislike for the PS2 controller. The point is, this, too, is preferential. What it comes down to is, do they all have the same functionality, or are there any quirks
You should be pleased to hear there aren't any weird controller layouts, and you can actually customize each pad as you please. You only need to make room for four major buttons: Block (G), Vertical Attack (B), Horizontal Attack (A), and Kick (K). The skill of using a gamepad for Soul Calibur II is how you combine the buttons: G+A for a grab, A+B+K for a soul charge, B+K for a special move, etc. You can accomplish all the moves on any of the controllers, be it GameCube, PlayStation 2, or Xbox.
Think about how you might accomplish these moves on each controller, and then consider what fits your preference best. It's really a tie here; you'll make the final decision.
Winner: GameCube/PlayStation 2/Xbox (Tie)
Ahora, Vandal:
El principal interés por el cual queríamos probar Soul Calibur 2 de GameCube era por ver a Link en accion. Pero al jugarlo me he encontrado con un juego que gráficamente casi alcanza la espectacular versión de Xbox,
y que jugablemente deja algo que desear. Seguramente se deba al mando de GameCube, bastante incómodo para jugar a juegos de lucha (aunque ideal para muchos otros géneros), o la falta de costumbre, pero el hecho es que el control de Link y cia. en GCN resulta bastante más complicado que en las otras dos versiones.
Y para finalizar con Vandal....
"The Twin Snakes es básicamente un remake del primer Metal Gear Solid, el de PS One,
aunque con gráficos dignos de GameCube y algunas de las novedades jugables de MGS2."
No comments
Un saludo